module Base
{
    model MetalPipeSilencerVFE
    {
        mesh = weapons/firearm/MetalPipeSilencer,
        texture = weapons/firearm/MetalBarMetalPipe,
        scale = 0.01,
        cullFace = Back,
    }

    model MetalPipeSilencerRifleVFE
    {
        mesh = weapons/firearm/MetalPipeSilencerRifle,
        texture = weapons/firearm/MetalBarMetalPipe,
        scale = 0.01,
        cullFace = Back,
    }

    model TorchSilencerVFE
    {
        mesh = weapons/firearm/TorchSilencer,
        texture = weapons/firearm/HandTorch,
        scale = 0.01,
        cullFace = Back,
    }

    model TorchSilencerRifleVFE
    {
        mesh = weapons/firearm/TorchSilencer,
        texture = weapons/firearm/HandTorch,
        scale = 0.01,
        cullFace = Back,
    }

    model WaterBottleSilencerVFE
    {
        mesh = weapons/firearm/WaterBottleSilencer,
        texture = weapons/firearm/WaterBottleSilencer,
        scale = 0.01,
        cullFace = Back,
    }

    model WaterBottleSilencerRifleVFE
    {
        mesh = weapons/firearm/WaterBottleSilencer,
        texture = weapons/firearm/WaterBottleSilencer,
        scale = 0.01,
        cullFace = Back,
    }

    model ISILSilencerRifleVFE
    {
        mesh = weapons/firearm/SilencerRifle,
        texture = weapons/firearm/Silencer,
        scale = 0.01,
        cullFace = Back,
    }
}
